Azeroth Survivors classes
Nine classes. Each one has a blurb, five set names, and gear lines.
| Class | Name | Sets |
|---|---|---|
| Warrior | Unstoppable in the thick of it. Huge health, cleaving swings, and every kill feeds the fury. | Set order for Warrior: Recruit's, Valor, Might, Wrath, Dreadnaught.
|
| Paladin | Holy ground and righteous hammers. Heals himself, shrugs off death once in a while. | Set order for Paladin: Squire's, Lightforge, Lawbringer, Judgement, Redemption.
|
| Hunter | Death from range. Arrows, traps and volleys, as long as you keep your distance. | Set order for Hunter: Tracker's, Beaststalker's, Giantstalker's, Dragonstalker's, Cryptstalker.
|
| Rogue | Fast, fragile and lethal. The quickest hero, with crits that delete elites. | Set order for Rogue: Footpad's, Shadowcraft, Nightslayer, Bloodfang, Bonescythe.
|
| Priest | Light and Shadow. Shields and heals keep you alive while pain spreads through the horde. | Set order for Priest: Acolyte's, Devout, Prophecy, Transcendence, Faith.
|
| Shaman | Storms that jump from foe to foe, and totems that fight beside you. | Set order for Shaman: Primal, Elements, Earthfury, Ten Storms, Earthshatter.
|
| Mage | The glass cannon. The biggest area damage in Azeroth, and nothing to hide behind. | Set order for Mage: Apprentice's, Magister's, Arcanist, Netherwind, Frostfire.
|
| Warlock | Curses and fire. Damage over time stacks up on everything that chases you. | Set order for Warlock: Novice's, Dreadmist, Felheart, Nemesis, Plagueheart.
|
| Druid | Moon, storm and growth. Roots, hurricanes and the steadiest self-healing. | Set order for Druid: Thicket, Wildheart, Cenarion, Stormrage, Dreamwalker.
|
Two stated starting spells
Mage capstones replace Fireball with Arcane Missiles or Frostbolt, so Fireball is the starting spell.
Druid cat and bear capstones replace Wrath with Shred, so Wrath is the starting spell.
The other seven classes do not swap their starting spell.
Capstone. You start every run with Arcane Missiles instead of Fireball, and your spells strike twice {v}% more often. Your echoes cascade: a spell that strikes twice by chance rolls again to strike once more, up to 3 more times in a row.
Capstone. You start every run with Frostbolt instead of Fireball. A Water Elemental fights at your side, hurling Frostbolts, and a free Frost Nova bursts from you every 8 sec.
Capstone. You fight in Dire Bear Form: 25% more maximum health and 10% less damage taken. A free Swipe tears around you every 3 sec, and every enemy Swipe hits heals you for 0.3% of your maximum health. You start every run with Shred instead of Wrath. You can't also learn Cat Form.
Capstone. You fight in Cat Form: 10% more damage, 10% more critical strike chance and 15% faster movement, and Shred's cooldown is 20% shorter. You start every run with Shred instead of Wrath. You can't also learn Dire Bear Form.
How to read a class
Each class opens with its blurb. Five set names follow in armory tier order, and those names do not include piece stats.