Azeroth Survivors
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Azeroth Survivors talents

Rows open at 5. Milestones sit at 10, 20 and 30. Respecs are free.

  1. 5
  2. 10
  3. 20
  4. 30

Armory

Where points are spent

Point at a talent to read it. Click to spend a point, right-click to take one back. A row opens at 5 points spent in its tree; the milestones at 10, 20 and 30 points change how your spells play.

Talents are spent in the armory's Talents tab, between runs. Respecs are free.

Every run pays your {class}s talent experience: time survived, kills, bosses and a win, more in harder zones. Respecs are free.

A class with less talent experience than your best earns 20% more.

A class with less talent experience than your best earns 40% more.

A brace such as {v} or x{max} stays in the talent text. The rank is not a set number.

There are 28 capstones. Each line is written out in full below.

Capstone lines

Capstone. You start every run with Mortal Strike; a killing blow by Mortal Strike or Execute readies it again at once, at most once a second.
Capstone. You start every run with Whirlwind, and you never stop spinning: a free Whirlwind every 3 sec.
Capstone. You start every run with Shield Slam, your damage reduction can reach 70% instead of 60%, and every spell you cast deals an extra 1.5% of your maximum health, and Shield Slam also strikes for 2% of its target's maximum health.
Capstone. A Holy Wrath bursts from you on its own every 14 sec.
Capstone. Your maximum health is 15% higher, every spell you cast deals an extra 1% of your maximum health, Hammer of Justice also strikes for 1.5% of its target's maximum health, and a shield that breaks bursts in holy light: half of what it absorbed, up to half the most it held, strikes every enemy within 10 yd.
Capstone. You start every run with Exorcism, and every Exorcism bursts on its target, striking every enemy within 5 yd for {v}% of it.
Capstone. A raptor joins your wolf, and your pets' bites tear through 2 more enemies nearby for {v}% of the bite.
Capstone. You start every run with Aimed Shot; its cooldown is {v}% shorter and a killing blow readies it again, at most every 2 sec.
Capstone. You start every run with Frost Trap, and an Explosive Trap sets itself at your feet every 5 sec.
Capstone. Enemies that die poisoned or bleeding burst in a toxic cloud for {v}% of their maximum health on everything within 7 yd.
Capstone. Sinister Strike strikes {v} more enemy, and you strike on your own: a free Sinister Strike every 3 sec.
Capstone. You start every run with Backstab, and Backstab and Eviscerate splash {v}% of their damage onto every enemy within 5 yd of their target.
Capstone. You strike out on your own: a free Penance about every 3 sec, three bolts of holy light at the nearest enemies.
Capstone. Smite strikes 1 more enemy, and every Smite critical strike sets off a free Holy Nova.
Capstone. You take on Shadowform for the whole run, and when an enemy dies with Shadow Word: Pain on it, it bursts for {v}% of its maximum health on everything within 6 yd and the pain jumps to the enemy nearest it.
Capstone. You start every run with Chain Lightning, and a second Chain Lightning casts itself every 3 sec.
Capstone. Two spirit wolves fight beside you, and their bites carry Windfury: a {v}% chance to strike twice more at once.
Capstone. You start every run with Magma Totem, and a second Searing Totem drops on its own every 14 sec.
Capstone. You start every run with Arcane Missiles instead of Fireball, and your spells strike twice {v}% more often. Your echoes cascade: a spell that strikes twice by chance rolls again to strike once more, up to 3 more times in a row.
Capstone. You start every run with Pyroblast, and enemies killed by your Fire spells explode for {v}% of their maximum health on everything within 6 yd, at most 3 a second.
Capstone. You start every run with Frostbolt instead of Fireball. A Water Elemental fights at your side, hurling Frostbolts, and a free Frost Nova bursts from you every 8 sec.
Capstone. You start every run with Corruption, and enemies that die afflicted by your damage-over-time effects burst for {v}% of their maximum health on everything within 6 yd.
Capstone. A Felguard joins your demons, and every demon's blow cleaves 2 more enemies near its target for {v}% of it.
Capstone. A second Rain of Fire falls on its own every 13 sec, and its burning ground slows what it touches.
Capstone. Two treants fight at your side, and you start every run with Moonfire.
Capstone. You fight in Dire Bear Form: 25% more maximum health and 10% less damage taken. A free Swipe tears around you every 3 sec, and every enemy Swipe hits heals you for 0.3% of your maximum health. You start every run with Shred instead of Wrath. You can't also learn Cat Form.
Capstone. You fight in Cat Form: 10% more damage, 10% more critical strike chance and 15% faster movement, and Shred's cooldown is 20% shorter. You start every run with Shred instead of Wrath. You can't also learn Dire Bear Form.
Capstone. Healing beyond your maximum health becomes a shield, up to 20% of it, and a free Rejuvenation blooms on you every 6 sec.
Talent point gates: a row opens at 5, and milestones sit at 10, 20 and 30.
The four point gates: a row at 5 and milestones at 10, 20 and 30.

Sources